Major Update - Improved Visuals and More Enemies
Witch Defense- Unity Project » Devlog
Major update as of 11/06. Visuals vastly improved with the addition of glow to street lamps and multiple light sources.
New enemies added included pumpkins and crows and improved progressive spawning.
Added Quit option to title screen.
Fixed a bug where ghost enemy was not properly rotated.
Files
Witch Defense.zip 107 MB
Nov 07, 2020
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Witch Defense- Unity Project
Unity project with accelerating enemy spawning
Status | Released |
Category | Assets |
Author | Design and Deploy |
Tags | Halloween, Unity |
Comments
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Hi again. Only Robes can decrease HP right now. I assume that it's bug or that we are to do that ourselves.
Also there is a error with the freezeObj:
Do you know how to fix this?
I will do at least one more update to this project so will add the check for the other enemies damaging HP. Will also be adding an MP meter that is filled when performing melee kills. And then the ice wave will only be available with sufficient MP.
As for the error, its because the iceblock object is not associated with the freezeObj variable on the camera. This was intentional as it was making an unwanted ice block appear. Long term, I will need to come up with a proper solution. However, I don't think the error should prevent the project or resulting exe file from running.
Ok. Thanks