More RPG
Just a quick note.
The core concept of the game is that food gives a buff to the customer. Each ingredient has a different benefit. The current build does not convey in any kind of meaningful way what those buffs are (other than the title itself). Fun fact, in an early build that info was there just not in a very clean or user friendly way, creating a lot of screen clutter. So I removed it until I could devise a better solution.
What I did today was add a new window below the ingredients and when you mouse over an ingredient the text in the window will display the benefit. So rather than randomly selecting ingredients, you have a better chance to deduce what type of classes might be unlocked.
I also think I was being too general in my thinking of what classes would be unlocked. Why just unlock a mage when you could unlock a fire mage, frost mage and earth mage separately. Not saying those will make the final cut, but I am definitely trying to be more specific with the classes.
Also, the first customer (lizard model) has been replaced but a general NPC looking human and the lizard has been promoted to a boss.
Get Onions Reduce Aggro
Onions Reduce Aggro
Food prep meets RPG
Status | In development |
Author | Design and Deploy |
Genre | Role Playing |
Tags | food-prep |
More posts
- New Functions and ClassesApr 03, 2023
- New versionFeb 05, 2023
- More Code SimplificationJan 07, 2023
- Lesson in ScalabilityDec 17, 2022
Leave a comment
Log in with itch.io to leave a comment.