New Functions and Classes
Quick Summary:
1. You can now empty a plate if you made a mistake. Previously you had no choice but to serve it to the customer. There is now a small basket in front of each plate along the counter. Clicking it will empty the plate. Currently no penalty for doing so. Long term if I lean into the whole economics of running a store, perhaps discarded food will reduce your earnings. Let me know what you think.
2. An "instructions" option now is present on the title screen. Clicking it will open an annotated picture explaining the main gameplay loop. Due to this, I have removed the mid game pop up that occurred at the end of the first customer's explanation. Hope the beginning of the game flows a bit better now.
3. New meals, new classes. I'm not going to call out the specifics as that is the core gameplay. However, one example, I will say is that previously there was just one mage class. Now there are multiple as magic users tend to have an elemental specialization. Also, changing some of the meal names to closer reflect want class will be looking for it. This might give additional hints what other similar classes may want.
4. Adding, modifying some NPC dialogue. Looking to reduce repetition.
As for what is next, I am hoping to figure out how to implement the bosses. I think my main dissatisfaction with the previous implementation is serving them was no more difficult than any other customer. I think I want them to be more of a unique minigame.
Files
Get Onions Reduce Aggro
Onions Reduce Aggro
Food prep meets RPG
Status | In development |
Author | Design and Deploy |
Genre | Role Playing |
Tags | food-prep |
More posts
- More RPGFeb 12, 2023
- New versionFeb 05, 2023
- More Code SimplificationJan 07, 2023
- Lesson in ScalabilityDec 17, 2022
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