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New Functions and Classes
Quick Summary: 1. You can now empty a plate if you made a mistake. Previously you had no choice but to serve it to the customer. There is now a small basket in...
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More RPG
Just a quick note. The core concept of the game is that food gives a buff to the customer. Each ingredient has a different benefit. The current build does not c...
New version
A new version is released! Still very much in the early access/demo stage. Much of what was done is under the hood code rewrite to facilitate future upgrades. T...
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More Code Simplification
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With the previous update completed (rewriting the means of tracking what ingredients have been placed on the plate and comparing to what the customer is orderin...
Lesson in Scalability
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In case anyone is interested in the dev process, I am currently reworking the system that determines if the meal you have assembled on the plate matches what th...
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